The No Fault Zone

Learn NVC with a board game.
The two ‘players’ sit opposite each other with the board between them.
The simplest way is to ue the feelings and needs cards. Having agreed on the experience they wish to use, each player selects the feelings that arose from the feelings cards, and then identifies the needs that were not met that created these feelings.
Initially, it can be challenging to identify our needs because we are not taught to link feelings to them nor recognise our needs. Printing out the feelings and needs wheels can help a lot here.
Once chosen, each person lays their selection out in a fan on the appropriate sections: red for feelings cards and yellow for unmet needs.
They then swap positions and sit on the other side.
Each takes it in turn to read the other person’s feelings back to them, speaking from their heart and looking them in the eye as they do so. They then read back their unmet needs in the same way.
You may notice which feelings and needs feel the strongest.
The other person does the same to you.
Both have had their feelings and needs heard through a deep heart-felt connection. It's often surprising how similar they are. They can now find a way forward that meets both their needs without needing to compromise.
One person usually starts with ‘Would you be willing to ……?’
The dialogue continues until they both agree on how to proceed.
References
Media | Author/Director | Title |
---|---|---|
Web | Sura Hart and Victoria Kindle Hodson | The No Fault Zone |